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 Post subject: Re: Driders as playable race
PostPosted: Thu May 22, 2008 5:55 am 
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Standard D&D Driders are former 6th level Drow that have been changed completely into a totally different 6HD creature via curse by Lolth as punishment for failing one of her "tests". They are no longer the same creature at all. They didn't adventure or otherwise gain any XP as a Drider to become a Drider anymore than a Human PC has to gain XP in order to become Human, level drained, diseased, poisoned, etc.

A Drider is a type of Aberation. Like a Drow is a type of Elf and a Dog is a type of Animal. A Dog can "take" levels in Animal but it can't take levels in Dog because Dog is not a class. So a Drider can take levels in Aberration or lots of other classes, but, not Drider because Drider is not a class.

Drider advancement is by class with a +4 ECL. A Drider PC begins it's PC life as a 6th level Aberration with +4 LA like a Hill Giant PC begins it's PC life as a 12th level Giant with +4 LA.

If you want to use the class mechanism to compensate for the fact that NWN2 does not grant more than 1 HD at level 1 then you should make it a level 6 class with all the goodies granted at level 6 so PCs have no incentives to skip any levels.

Or a feat granted at level 1 that grants 6 levels worth of bonus hit points, saves, and all the rest. But, you can't grant BAB like this, and other problems.

Here is a Drider character: http://www.wizards.com/default.asp?x=dnd/re/20030127a. Looking at the spell list you will see that she has 7th level cleric spells but only 7 levels of cleric. That's because Drider gives 6 levels of spellcasting.

You will see the same thing if you examine the Drider Sorceror in the War Band Generator. It has 6th level sorceror spell casting but d8HD and 3/4 BAB.

The Drider Template does not help because it augments what is already there without adding levels unless the victim is less then a minimum HD. That's not a class.

The D&D Drider is a bad choice for a PC in NWN2 as NWN2 simply does not support the mechanism needed for one.


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 Post subject: Re: Driders as playable race
PostPosted: Thu May 22, 2008 4:13 pm 
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nicethugbert wrote:
Standard D&D Driders are former 6th level Drow that have been changed completely into a totally different 6HD creature via curse by Lolth as punishment for failing one of her "tests". They are no longer the same creature at all. They didn't adventure or otherwise gain any XP as a Drider to become a Drider anymore than a Human PC has to gain XP in order to become Human, level drained, diseased, poisoned, etc.

A Drider is a type of Aberation. Like a Drow is a type of Elf and a Dog is a type of Animal. A Dog can "take" levels in Animal but it can't take levels in Dog because Dog is not a class. So a Drider can take levels in Aberration or lots of other classes, but, not Drider because Drider is not a class.

Drider advancement is by class with a +4 ECL. A Drider PC begins it's PC life as a 6th level Aberration with +4 LA like a Hill Giant PC begins it's PC life as a 12th level Giant with +4 LA.

If you want to use the class mechanism to compensate for the fact that NWN2 does not grant more than 1 HD at level 1 then you should make it a level 6 class with all the goodies granted at level 6 so PCs have no incentives to skip any levels.

Or a feat granted at level 1 that grants 6 levels worth of bonus hit points, saves, and all the rest. But, you can't grant BAB like this, and other problems.

Here is a Drider character: http://www.wizards.com/default.asp?x=dnd/re/20030127a. Looking at the spell list you will see that she has 7th level cleric spells but only 7 levels of cleric. That's because Drider gives 6 levels of spellcasting.

You will see the same thing if you examine the Drider Sorceror in the War Band Generator. It has 6th level sorceror spell casting but d8HD and 3/4 BAB.

The Drider Template does not help because it augments what is already there without adding levels unless the victim is less then a minimum HD. That's not a class.

The D&D Drider is a bad choice for a PC in NWN2 as NWN2 simply does not support the mechanism needed for one.


Thank you for restating what everyone here already knows.

The purpose of this is to create a usable PC addition to the game. Something that may not be exactly canon, but can be used and enjoyed by the community.

If you want to complain about not following the rules to a T then, go complain to the game creators first. They have bent the rules many a time.

But just remember, this is only a game.


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 Post subject: Re: Driders as playable race
PostPosted: Thu May 22, 2008 4:45 pm 
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http://shadowsystems.laurencemartin.org ... pecies.pdf

That is what I used to make the class.

The idea here is to do the most you can with the models. It's an option. If you don't like it, don't use it. It's not needed to use the drider model, and there's no reason why everyone who wants to can find some measure of use out of what could simply be a tool for a few hundred builders.


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 Post subject: Re: Driders as playable race
PostPosted: Fri May 23, 2008 3:53 am 
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Great, but, if it's not going to be a Drider then why call it one? All that does is get in the way of someone who might actually make one.

Thx, for the link. I'll spend some time with it.


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 Post subject: Re: Driders as playable race
PostPosted: Fri May 23, 2008 4:35 am 
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nicethugbert wrote:
Great, but, if it's not going to be a Drider then why call it one? All that does is get in the way of someone who might actually make one.

Thx, for the link. I'll spend some time with it.


It is a drider. I made a seperate race called "drider" that will use the models. Read the link and you'll see the class "drider" does, in fact, exist.


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 Post subject: Re: Driders as playable race
PostPosted: Sun May 25, 2008 4:35 pm 
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Location: Shoal Lake, Manitoba Canada
Even if Driders were not in the ruleset as a class.. who cares. I know there are always going to be hardcore fans out there fighting for a 100% true game rule set that everything if forced to adhere to, but this is not that kind of game.

Pen and paper has virtually no limits, NWN2 is limited by the engine and hardware on which it runs.

I want to see Driders ingame as creatures and as playable characters no matter what the rules say. I would rather some version of Driders than none.

If some people want the 100% faithfull version in game then I suggest you take what is given to the community and alter it to be exactly what you want to see ingame. Right now while it is in dev phase, is a perfect time to read up on how to make the changes you want to see. I'm sure the community would love to have two options of how they can implement Driders in their worlds.

Unfortunatly you can't cater to everyones wants with one release, but thats why the tools to make custom content are available to everyone ;)

MWMDragon


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 Post subject: Re: Driders as playable race
PostPosted: Sun May 25, 2008 4:39 pm 
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MWMDragon! Could not have said it better myself. NWN & NWN2 both have the tools and possibilities to be boundless in creativity. Rules should not be such a hang up when you add creativity in the mix. :)

Liso

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Perhaps the world's second worst crime is boredom. The first is being a bore.
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 Post subject: Re: Driders as playable race
PostPosted: Sun May 25, 2008 7:21 pm 
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Also, not long after the release, I'm going to make a tutorial and post it here with how to/what files to edit to make any changes you want, and really how to create a whole new race/class from the ground up using the models if that's what you want to do.


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 Post subject: Re: Driders as playable race
PostPosted: Sun May 25, 2008 8:09 pm 
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dirtywick wrote:
Also, not long after the release, I'm going to make a tutorial and post it here with how to/what files to edit to make any changes you want, and really how to create a whole new race/class from the ground up using the models if that's what you want to do.


Thanks dirtywick, I would like to know how to do that. I hope the instructions either have nice pictures and/or have detailed steps on what needs to be done. Cause you see... I'm not that smart. :o


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 Post subject: Re: Driders as playable race
PostPosted: Sun May 25, 2008 9:49 pm 
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Laurna wrote:
dirtywick wrote:
Also, not long after the release, I'm going to make a tutorial and post it here with how to/what files to edit to make any changes you want, and really how to create a whole new race/class from the ground up using the models if that's what you want to do.


Thanks dirtywick, I would like to know how to do that. I hope the instructions either have nice pictures and/or have detailed steps on what needs to be done. Cause you see... I'm not that smart. :o


No problem, can do.


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