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 Post subject: Re: Driders as playable race
PostPosted: Sun Apr 27, 2008 6:21 am 
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Savage Species has a 10 level drider class?

Here's a crazy thought I had: I could add the drider as a 10 level prestige class for drow. Would that make the most sense here? I'd have to pick up a copy of the book, though.


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 Post subject: Re: Driders as playable race
PostPosted: Sun Apr 27, 2008 6:50 am 
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Hmm, since drider transformations are forced and not a single drow would undergo this process voluntarily, I think a prestige class would not be the best thing fitting.

I would rather agree to a complete rebuilding process where you can level up as a drider with new racial abilities. I still prefer special spell-like abilites available when certain prerequisites are met over class combinations.

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 Post subject: Re: Driders as playable race
PostPosted: Sun Apr 27, 2008 7:53 am 
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dirtywick wrote:
What about the spell like abilities? You wouldn't include those?


I'd give them the same as the drow. That's part of the racial feat set of the drow as far as NWN2 is concerned. Weapon feats, racial spells, darkvision, sunlight weakness, etc are all the feats defined in the race_feats_drow 2da file. I meant take those and add the new feat that grants an enhance bonus for 6 natural AC and 4 hide/movesilently skills.

The 10 level drider "class" in the Savage Species doesn't give the racial stuff at level 1 but spreads it over the 10 levels. You don't get Spell Resistance until level 6, etc. It's not really a good way to go due to the way NWN2 does things. In a perfect world you would take a drow (and their level) and convert it to a drider of equivalent "level" in the drider class. We don't really have that option.


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 Post subject: Re: Driders as playable race
PostPosted: Sun Apr 27, 2008 8:45 am 
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Great idea to make them playable race. An a wip/tuto of all the scripting is great too.

I don't know where I found the info, but I've seen somewhere that werewolf, vampire... are defined with special class the player need to take for unleash the power of his new condition. He can't choose them as prestige class, but when he become a vampire/werewolf, he has access to these class. And I think he must take them. Like all 3 levels, he must take 1 level of his special condition (depending of the power of the 'malediction', there is 3 or more levels). I've seen the same thing for half-ragon as playable race.

So why not take the two options? Drider as playable race at the character creation, and drider as a special class for Drow, a special prestige class that is only aviable by scripting when the drow is transformed (> and them why not add a special spell for drow priestess that allow to transform drow to drider?)

I think a special drider class that make the player develop is special abilities as drider is a must have and help to balance the race since a drider loose regular class level for his drider class. And why not add at the end, 1-3 special drider prestige class (regular one only acceccible to drider)?


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 Post subject: Re: Driders as playable race
PostPosted: Sun Apr 27, 2008 1:36 pm 
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Kaedrin wrote:
dirtywick wrote:
What about the spell like abilities? You wouldn't include those?


I'd give them the same as the drow. That's part of the racial feat set of the drow as far as NWN2 is concerned. Weapon feats, racial spells, darkvision, sunlight weakness, etc are all the feats defined in the race_feats_drow 2da file. I meant take those and add the new feat that grants an enhance bonus for 6 natural AC and 4 hide/movesilently skills.



Which is how the PRC did it for the Drider in NWN1, as it happens.


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 Post subject: Re: Driders as playable race
PostPosted: Sun Apr 27, 2008 4:55 pm 
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Kaedrin wrote:
dirtywick wrote:
What about the spell like abilities? You wouldn't include those?


I'd give them the same as the drow. That's part of the racial feat set of the drow as far as NWN2 is concerned. Weapon feats, racial spells, darkvision, sunlight weakness, etc are all the feats defined in the race_feats_drow 2da file. I meant take those and add the new feat that grants an enhance bonus for 6 natural AC and 4 hide/movesilently skills.


Yes, I did that. I meant the ones in the MM that a drider has as spell like abilities in the MM: Dispel Magic/Clairaudience/Clairvoyance, etc. You wouldn't use them?

Quote:
The 10 level drider "class" in the Savage Species doesn't give the racial stuff at level 1 but spreads it over the 10 levels. You don't get Spell Resistance until level 6, etc. It's not really a good way to go due to the way NWN2 does things. In a perfect world you would take a drow (and their level) and convert it to a drider of equivalent "level" in the drider class. We don't really have that option.


Unless it was done as a prestige class, then we could probably follow it exactly. There could be a prereq feat to unlock the class, like shadow thief or neverwinter nine, and then follow this 10 level template. I'd then add a feat to change the appearance and race, and go from there.

I don't know, just an idea.


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 Post subject: Re: Driders as playable race
PostPosted: Sun Apr 27, 2008 7:29 pm 
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This is their racial description as it is now. This is basically all the feats and stuff they gain at first level:

<color=Gold><b>Drider</b></color>

The drow are frequently tested by their chaotic Goddess Lloth. The punishment for failure for one of these twisted tests is the transformation into a drider, a monsterous fusion of spider and dark elf. The transformation is painful, like a never healing wound, often driving the victim mad in the process. Driders are almost universally reviled by the drow, and the driders tend to hate the drow equally if not more, and often left to wander the Underdark alone, scavanging the outskirts for survival. However, the ones who retain their sanity have been known to lead small communities of drider, or find themselves unlikely alliances.

<color=Gold><b>Racial Traits:</b></color>

- <b>Ability Adjustments:</b> +4 Strength, +4 Dexterity, +4 Intelligence, +6 Constitution, +6 Wisdom, +6 Charisma

- <b>Natural Armor:</b> A drider has a natural armor bonus of + 6.

- <b>Large Size:</b> A drider is considered a large sized creature.

- <b>Spell Resistant:</b> Spell resistance of 11+ character level.

- <b>Darkvision:</b> Driders can see in the dark up to 60 feet.

- <b>Natural Attack:</b> A drider retains a bite attack that does 1d4 slashing damage and inflicts a poison with 1d6 Strength damage and 1d6 Strength secondary damage.

- <b>Skill Affinity:</b> +4 bonus to Hide and Move Silently checks.

- <b>Combat Casting:</b> A drider is adept at casting spells in combat and gains the Combat Casting feat at first level.

- <b>Two Weapon Fighting:</b> A drider retains some of it's memories of it's former life as a drow and is adept at fighting with two weapons, and gains the Two Weapon Fighting feat at first level.

- <b>Spell-Like Abilities: </b>

1/day - <i>Darkness</i> as caster level minimu of 6.
1/day - <i>Clairaudience/Clairvoyance</i> as caster level minimum of 6.
1/day - <i>Dispel Magic</i> as caster level minimum of 6.
1/day - <i>Charm Person</i> as caster level minimum of 6.

- <b> Favored Class:</b> Sorceror. A multiclass drider's sorceror class does not count when determining whether he takes an experience point penalty for multiclassing.

- <b>Level Adjustment +4:</b> Driders are slightly more powerful and gain levels more slowly than other races. It will take more experience for a drider to reach level 5 than it would for normal races, for example.

-----------

Sorry about the html tags, I copied out of the tlk.

The thing I'm not sure about is no where in the description in the MM or SRD does it say that they have light sensitivity...though I think they should. The other things is the combat casting/two weapon fighting, are those racial feats or feats a 6HD drider took?

Alright, so now do we go for technically correct or better? What changes would you make besides those already listed? A bulk of the work is done, everything on that list is working and in game. I've probably got about a week before the models are all finished by Jonny, so we can sit here and tweak the thing, make it into a class, whatever. I'm open to suggestions.

-edit-

The description on the spells is wrong. It's based off their hit dice, not minimum 6.


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 Post subject: Re: Driders as playable race
PostPosted: Sun Apr 27, 2008 8:09 pm 
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Takkik wrote:
I think a special drider class that make the player develop is special abilities as drider is a must have and help to balance the race since a drider loose regular class level for his drider class. And why not add at the end, 1-3 special drider prestige class (regular one only acceccible to drider)?



I have to agree here, in a PW having a player start off with all the abilities of a drider race as described, make that character unbalanced. No matter the LA. I think that the Drider should grow into it's abilities to make it more balanced. IMO, having a scaled down Drider race, that has access to Drider Levels is a great idea. That means the character has to sacrifice a few levels of sorc, fighter, whatever to gain drider abilities.

or

Now if the Drider were a prestige class that did this it would become more balanced. Sort of how the RDD gains it's abilities over time. A drow that is transformed into a drider (It shouldn't be too hard to SetAppearance for the first Drider PR lvl), would have a more rounded background than a player choosing Drider as a base race and definitely more RP value.


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 Post subject: Re: Driders as playable race
PostPosted: Sun Apr 27, 2008 8:13 pm 
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dirtywick wrote:
Kaedrin wrote:
dirtywick wrote:
What about the spell like abilities? You wouldn't include those?

I'd give them the same as the drow. That's part of the racial feat set of the drow as far as NWN2 is concerned. Weapon feats, racial spells, darkvision, sunlight weakness, etc are all the feats defined in the race_feats_drow 2da file. I meant take those and add the new feat that grants an enhance bonus for 6 natural AC and 4 hide/movesilently skills.

Yes, I did that. I meant the ones in the MM that a drider has as spell like abilities in the MM: Dispel Magic/Clairaudience/Clairvoyance, etc. You wouldn't use them?

Dunno about the two above but NWN2 gives the drow See Invis 1/day as a replacement for Faerie Fire/Dancing Lights. I'd stick to that.


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 Post subject: Re: Driders as playable race
PostPosted: Mon Apr 28, 2008 9:06 am 
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Quote:
+4 Strength, +4 Dexterity, +4 Intelligence, +6 Constitution, +6 Wisdom, +6 Charisma


Just this line is insane by itself. Ok there is a disadvantage of 4 for level, but at the end of the progression (level cap) Drider characters have a large advantage. And since player normaly play weak (and young) character at begining, I think a new 'born' drider should not have all the advantage just as the begining. The RDD is a good example. (Thx Laurna, forget about them).

About two weapon handling and spell casting feat, all deppand of their previouse life. If they where fighter or magicien, or female! (If I remember well, it's an udge difference in drow society). These could be selectionnable feat as the drider level (perhaps try to make only one selectionnable by script?)

Same for favored class, male > Sorcerer, female > Priestress?

Perhaps you could make different versions, and let builders/PW people choose the one they want take?


Good work, really want to see the final result with Ree models :geek:


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