Hey bud!
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1. Each person produces thier own module for incorporation inthe campaign. If no custom content is involved, instead suppy as an erf for importing into campaign hub
Correct!
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2. Prefix all areas, items convos, scripts etc tags and resrefs with your name or unique abbreviation to avoid conflicts
Yes sir!
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3. ?module specific haks will be combined for final release?
This is likely - if there end up being conflicts, we'll work it out.
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4. Let jclef know what type of exterior you want for your house on the street, and the tag of the door/waypoint the main entrance should lead to
Well, there's a few ways we can do this.
1) I build and exterior area, snap a birds eye screen, number the buildings and send out a picture for people to choose where they want to live.
1B) Or release a prefab, let people walk around the area and choose. There will be sign objects name with a number that will be replaced by the person's name who picks it first.
1C) Same as B, but upload onto PvP server and have a royal rumble.
2) I review each submission and link them myself
3) Have people send an email on which one they'd like. (This could get hairy depending on the amount of submissions)
4) Any other thoughts?
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5. ?custom content that can run from the campaign folder (e.g. fx/tga/sounds) can be uploaded as separate files for incorporation into campaign folder or packaged into the mod file?
It would be cool to have these all in the campaign folder. Well, at least the "Treats" the player receives. That way, if you get a cool item from Dirtywick and want to use it elsewhere besides just in his home, you can - that's what we want to shoot for!
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Anything missing?
Coffee - brb!
