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 Post subject: Re: What, who, when?
PostPosted: Fri Aug 22, 2008 12:50 pm 
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so as it stands (to clarify for me too)

1. Each person produces thier own module for incorporation into the campaign. If no custom content is involved, instead supply as an erf for importing into campaign hub

2. Prefix all areas, items convos, scripts etc tags and resrefs with your name or unique abbreviation to avoid conflicts

3. ?module specific haks will be combined for final release?

4. Let jclef know what type of exterior you want for your house on the street, and the tag of the door/waypoint the main entrance should lead to

5. ?custom content that can run from the campaign folder (e.g. fx/tga/sounds) can be uploaded as separate files for incorporation into campaign folder or packaged into the mod file?

anything missing?

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 Post subject: Re: What, who, when?
PostPosted: Fri Aug 22, 2008 1:54 pm 
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Hey bud!

Quote:
1. Each person produces thier own module for incorporation inthe campaign. If no custom content is involved, instead suppy as an erf for importing into campaign hub


Correct!

Quote:
2. Prefix all areas, items convos, scripts etc tags and resrefs with your name or unique abbreviation to avoid conflicts


Yes sir!

Quote:
3. ?module specific haks will be combined for final release?


This is likely - if there end up being conflicts, we'll work it out.

Quote:
4. Let jclef know what type of exterior you want for your house on the street, and the tag of the door/waypoint the main entrance should lead to


Well, there's a few ways we can do this.

1) I build and exterior area, snap a birds eye screen, number the buildings and send out a picture for people to choose where they want to live.

1B) Or release a prefab, let people walk around the area and choose. There will be sign objects name with a number that will be replaced by the person's name who picks it first.

1C) Same as B, but upload onto PvP server and have a royal rumble.

2) I review each submission and link them myself

3) Have people send an email on which one they'd like. (This could get hairy depending on the amount of submissions)

4) Any other thoughts?

Quote:
5. ?custom content that can run from the campaign folder (e.g. fx/tga/sounds) can be uploaded as separate files for incorporation into campaign folder or packaged into the mod file?


It would be cool to have these all in the campaign folder. Well, at least the "Treats" the player receives. That way, if you get a cool item from Dirtywick and want to use it elsewhere besides just in his home, you can - that's what we want to shoot for!

Quote:
Anything missing?


Coffee - brb! :mrgreen:

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 Post subject: Re: What, who, when?
PostPosted: Fri Aug 22, 2008 3:46 pm 
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DMFI DM tools please

http://nwvault.ign.com/View.php?view=NW ... ail&id=188


Last edited by Skunkeen on Fri Aug 22, 2008 3:56 pm, edited 1 time in total.

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 Post subject: Re: What, who, when?
PostPosted: Fri Aug 22, 2008 3:47 pm 
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Location: My house? :P
MokahTGS wrote:
Um...offering interior tavern type structure.


Sorry MokahTGS, I must have miss read your post. Welcome aboard! I have added your name to the list. :)

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Liso

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 Post subject: Re: What, who, when?
PostPosted: Fri Aug 22, 2008 9:20 pm 
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I got Liso's House. :twisted:


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 Post subject: Re: What, who, when?
PostPosted: Fri Aug 22, 2008 9:47 pm 
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Hey guys/gal,

Some of my fellow GPS team-mates have expressed interest in this. I will get a more exact idea of what we will produce and post it here. We might have to get by without LadyE's exceptional talents due to personal matters, but we will try to put something together.





Driders? You think you saw a drider? Where?... RUUUUUN!! RUUN AWAAY!!

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 Post subject: Re: What, who, when?
PostPosted: Sat Aug 23, 2008 1:23 am 
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Well I've started to design a manor house with the intent of a Spectre haunted by it's past according to the guidelines listed above.

I'll see if I can complete it by October 13th.


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 Post subject: Re: What, who, when?
PostPosted: Sat Aug 23, 2008 1:44 am 
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Location: My house? :P
Phoenixus wrote:
Well I've started to design a manor house with the intent of a Spectre haunted by it's past according to the guidelines listed above.

I'll see if I can complete it by October 13th.



hey Phoenixus

Thanks for jumping on board. No one needs to go over board with this project. Simple, clean, polished and all around "mini mod" be-it 2 minutes or 20. And most of all. Have fun!

Because there will be so many areas thus far. Players will have tons to explore. :)

That is 16 areas including yours!!!

WTG everyone!

Regards
Liso

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 Post subject: Re: What, who, when?
PostPosted: Sat Aug 23, 2008 8:32 am 
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Location: UK
yeah so I'm in the market for some real estate - with a nice big house, thatched roof, rural style

I'll get my guy to talk to your guy, exchange contracts, job done

ciao!

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 Post subject: Re: What, who, when?
PostPosted: Sat Aug 23, 2008 11:47 am 
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Posts: 40
Liso66 wrote:
Simple, clean, polished and all around "mini mod" be-it 2 minutes or 20. And most of all. Have fun!


Hmmm, in order to fulfill the later I may have to break that 20 minute guideline. ;)

Question: To what patch version are we all going to sync? I suppose it could make a difference with some things. I myself haven't patched to 1.13 yet, but if we're going with that one I would like to do it earlier rather than later. Thanks.


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