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 Post subject: Re: So, BouncyRock guys...
PostPosted: Thu Oct 23, 2008 9:31 pm 
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Joined: Thu Apr 17, 2008 9:11 pm
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I'm game for a bug hunt... *puts on his Starship Troopers helmet*

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 Post subject: Re: So, BouncyRock guys...
PostPosted: Thu Oct 23, 2008 9:52 pm 
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I will be waiting to give the run through a try. Very interested in seeing the other houses.

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 Post subject: Re: So, BouncyRock guys...
PostPosted: Sat Oct 25, 2008 4:15 pm 
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Hey all, Any idea when you guys might be sending this out? No pressure, just looking to plan my weekend. And I'm excited to see how it's shaping up. :)

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 Post subject: Re: So, BouncyRock guys...
PostPosted: Sat Oct 25, 2008 6:05 pm 
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Joined: Tue Mar 25, 2008 2:04 am
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Location: Northshore, MA
Hi there,

I'm almost done with the linking, so we should have something up tonight!

I'll keep you posted...

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 Post subject: Re: So, BouncyRock guys...
PostPosted: Sat Oct 25, 2008 7:39 pm 
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Joined: Wed Apr 02, 2008 2:59 am
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Awesome.. not like I'm checking every 5 minutes.. I mean.. really.. I wait at least 15 minutes between BouncyRock checks. :D

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 Post subject: Re: So, BouncyRock guys...
PostPosted: Sat Oct 25, 2008 10:14 pm 
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Joined: Tue Mar 25, 2008 2:04 am
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Location: Northshore, MA
Update:

We're testing cross-module custom content atm, and are currently ironing out some issues. I would love to get something out there tonight for you all.

What I'm going to do, is upload the test campaign to the same FTP site you've uploaded your individual modules to.

Thanks for your patience, everyone!

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 Post subject: Re: So, BouncyRock guys...
PostPosted: Sat Oct 25, 2008 10:38 pm 
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Joined: Mon Mar 31, 2008 1:59 am
Posts: 103
Can't wait, J!

Please post/PM/email ftp link. I emailed our mod in so don't know the adresss.

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 Post subject: Re: So, BouncyRock guys...
PostPosted: Sun Oct 26, 2008 4:20 pm 
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I'm game for a bug hunt as well. Like E.C., I'd like a link to the files since I didn't use FTP to send my module.

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