Shattered DreamsBouncyRock Entertainment presents a new module, set in a post-apocalyptic world of our design.
"In our lands each day is a trial, and you know this. Only the hard survive, for in a world where even the Gods turn on one another, how can the weak survive? Our tribe is no different, and in time we will be destroyed as well to make room for the strong. But there is hope...the mythical city of Imura. Some say it does not exist, but find it, and there...and only there...you will find hope."-Namid, Medicine Woman
Some of the community’s top designers have joined together to create a module excelling in all aspects of design, including many Hall of Fame winners. With the announcement of our module, we would like to share with you some of our workings so far. More information about the module in particular can be found on several of our developer’s blogs, but I will reproduce some of them here.
Concept Art



Musical Scorehttp://henrysolberg.com/mus_desert.mp3Shattered Dreams Features: • Approximately 10 hours of gameplay.
• Immersive storyline of survival.
• Three companions, each with their own unique story and personality.
• New bartering system.
• Several epic battles, including defending against sieges.
• Stunning visual areas.
• New custom content: creatures, items, placeables and visual effects.
• New musical scores from Gallaen Frost and Henry Solberg.
• Choices in game effect different elements of gameplay and the ending
Projected Release Date: Mid-May, 2009
Developer's Blogs:• Elysius -
http://nwn2faithless.blogspot.com/• Barry the Hatchet -
http://barry-the-hatchet.blogspot.com/• Chaos Wielder -
http://shagretnwn2.blogspot.com/• Dirtywick -
http://dirtywick.blogspot.com/